OIT is offering a Gaming course Spring term 2006. If you are at all interested, contribute your ideas, wishes and desired outcomes to this wiki.
The basic idea of a wiki is collaborative authoring of documents.
Ideas for a gaming course...
Make it a 200-level course so it appeals to a wider range of students.
Sprinkle gaming industry guest lecturers throughout.
Build in enough time for fun and creative lab work.
Interesting site for a Game Programming Wiki Tutorial Contest... http://gpwiki.org/index.php/Game_Programming_Wiki_Tutorial_Contest_-_Entry_List
We could use a poll box or two to help develope the interest pool I can see us accoplishing at least a small demo game in the term, or at least developing the ideas for one as a outline for how the course could run
week 1-4 developement 5-6 video stuff 7-10 finish it off, thats only a rough rough idea but you get my point, in the poll box we could choose a platform of special interest above the others to search out in greater detail such as flash over shockwave, or C++ etc. And we could choose a genre or two such as space/fiction shooter/first person kind of stuff just to take us a bit further.
Any ideas of what might be time well spent in course, would you like to see an overview of things in general or more hands on approach?
Personally I would like to have something to show at the end of the term for my time, a simple game or a concept that could be worked on by the end of several terms of effort.Do we have any speakers so far? any ideas of who you would like to hear from regarding gaming content?